List object

The list object is a generic container for storing collections of things in order. In principle it could be implemented in many ways, but in practice knowing that it is a linked list is important for speed. See also the traverse macro for example.
#ifndef HTLIST_H
#define HTLIST_H

#include "HTUtils.h"  /* for BOOL type and PARAMS and ARGS*/

typedef struct _HTList HTList;

struct _HTList {
  void * object;
  HTList * next;
};

#ifdef SHORT_NAMES
#define HTList_new 			HTLiNew
#define HTList_delete			HTLiDele
#define HTList_addObject		HTLiAdOb
#define HTList_removeObject		HTLiReOb
#define HTList_removeLastObject		HTLiReLa
#define HTList_removeFirstObject	HTLiReFi
#define HTList_count			HTLiCoun
#define HTList_indexOf			HTLiInOf
#define HTList_objectAt			HTLiObAt
#endif

extern HTList *	HTList_new NOPARAMS;
extern void	HTList_delete PARAMS((HTList *me));

Add object to START of list

extern void	HTList_addObject PARAMS((HTList *me, void *newObject));


extern BOOL	HTList_removeObject PARAMS((HTList *me, void *oldObject));
extern void *	HTList_removeLastObject PARAMS((HTList *me));
extern void *	HTList_removeFirstObject PARAMS((HTList *me));
#define 	HTList_isEmpty(me) (me ? me->next == NULL : YES)
extern int	HTList_count PARAMS((HTList *me));
extern int	HTList_indexOf PARAMS((HTList *me, void *object));
#define 	HTList_lastObject(me) \
  (me && me->next ? me->next->object : NULL)
extern void *	HTList_objectAt PARAMS((HTList *me, int position));

Traverse list

Fast macro to traverse the list. Call it first with copy of list header : it returns the first object and increments the passed list pointer. Call it with the same variable until it returns NULL.
#define HTList_nextObject(me) \
  (me && (me = me->next) ? me->object : NULL)

Free list

#define HTList_free(x)  free(x)

#endif /* HTLIST_H */

end