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/*
 * Troy's TMS9918 Emulator - Utility / helper functions
 *
 * Copyright (c) 2022 Troy Schrapel
 *
 * This code is licensed under the MIT license
 *
 * https://github.com/visrealm/vrEmuTms9918
 *
 */

#ifndef _VR_EMU_TMS9918_UTIL_H_
#define _VR_EMU_TMS9918_UTIL_H_

#include "tms9918.h"

#include <stddef.h>
#include <string.h>

#define TMS_R0_MODE_GRAPHICS_I 0x00
#define TMS_R0_MODE_GRAPHICS_II 0x02
#define TMS_R0_MODE_MULTICOLOR 0x00
#define TMS_R0_MODE_TEXT 0x00
#define TMS_R0_EXT_VDP_ENABLE 0x01
#define TMS_R0_EXT_VDP_DISABLE 0x00

#define TMS_R1_RAM_16K 0x80
#define TMS_R1_RAM_4K 0x00
#define TMS_R1_DISP_BLANK 0x00
#define TMS_R1_DISP_ACTIVE 0x40
#define TMS_R1_INT_ENABLE 0x20
#define TMS_R1_INT_DISABLE 0x00
#define TMS_R1_MODE_GRAPHICS_I 0x00
#define TMS_R1_MODE_GRAPHICS_II 0x00
#define TMS_R1_MODE_MULTICOLOR 0x08
#define TMS_R1_MODE_TEXT 0x10
#define TMS_R1_SPRITE_8 0x00
#define TMS_R1_SPRITE_16 0x02
#define TMS_R1_SPRITE_MAG1 0x00
#define TMS_R1_SPRITE_MAG2 0x01

#define TMS_DEFAULT_VRAM_NAME_ADDRESS 0x3800
#define TMS_DEFAULT_VRAM_COLOR_ADDRESS 0x0000
#define TMS_DEFAULT_VRAM_PATT_ADDRESS 0x2000
#define TMS_DEFAULT_VRAM_SPRITE_ATTR_ADDRESS 0x3B00
#define TMS_DEFAULT_VRAM_SPRITE_PATT_ADDRESS 0x1800

/*
 * TMS9918 palette (RGBA)
 */
extern uint32_t vrEmuTms9918Palette[];

/*
 * Write a register value
 */
inline static void vrEmuTms9918WriteRegisterValue(VrEmuTms9918* tms9918, vrEmuTms9918Register reg, uint8_t value) {
        vrEmuTms9918WriteAddr(tms9918, value);
        vrEmuTms9918WriteAddr(tms9918, 0x80 | (uint8_t)reg);
}

/*
 * Set current VRAM address for reading
 */
inline static void vrEmuTms9918SetAddressRead(VrEmuTms9918* tms9918, uint16_t addr) {
        vrEmuTms9918WriteAddr(tms9918, addr & 0x00ff);
        vrEmuTms9918WriteAddr(tms9918, ((addr & 0xff00) >> 8));
}

/*
 * Set current VRAM address for writing
 */
inline static void vrEmuTms9918SetAddressWrite(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918SetAddressRead(tms9918, addr | 0x4000); }

/*
 * Write a series of bytes to the VRAM
 */
inline static void vrEmuTms9918WriteBytes(VrEmuTms9918* tms9918, const uint8_t* bytes, size_t numBytes) {
        for(size_t i = 0; i < numBytes; ++i) {
                vrEmuTms9918WriteData(tms9918, bytes[i]);
        }
}

/*
 * Write a series of bytes to the VRAM
 */
inline static void vrEmuTms9918WriteByteRpt(VrEmuTms9918* tms9918, uint8_t byte, size_t rpt) {
        for(size_t i = 0; i < rpt; ++i) {
                vrEmuTms9918WriteData(tms9918, byte);
        }
}

/*
 * Write a series of chars to the VRAM
 */
inline static void vrEmuTms9918WriteString(VrEmuTms9918* tms9918, const char* str) {
        size_t len = strlen(str);
        for(size_t i = 0; i < len; ++i) {
                vrEmuTms9918WriteData(tms9918, str[i]);
        }
}

/*
 * Write a series of chars to the VRAM with offset
 */
inline static void vrEmuTms9918WriteStringOffset(VrEmuTms9918* tms9918, const char* str, uint8_t offset) {
        size_t len = strlen(str);
        for(size_t i = 0; i < len; ++i) {
                vrEmuTms9918WriteData(tms9918, str[i] + offset);
        }
}

/*
 * Return a colur byte consisting of foreground and background colors
 */
inline static uint8_t vrEmuTms9918FgBgColor(vrEmuTms9918Color fg, vrEmuTms9918Color bg) { return (uint8_t)((uint8_t)fg << 4) | (uint8_t)bg; }

/*
 * Set name table address
 */
inline static void vrEmuTms9918SetNameTableAddr(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_NAME_TABLE, addr >> 10); }

/*
 * Set color table address
 */
inline static void vrEmuTms9918SetColorTableAddr(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_COLOR_TABLE, (uint8_t)(addr >> 6)); }

/*
 * Set pattern table address
 */
inline static void vrEmuTms9918SetPatternTableAddr(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_PATTERN_TABLE, addr >> 11); }

/*
 * Set sprite attribute table address
 */
inline static void vrEmuTms9918SetSpriteAttrTableAddr(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_SPRITE_ATTR_TABLE, (uint8_t)(addr >> 7)); }

/*
 * Set sprite pattern table address
 */
inline static void vrEmuTms9918SetSpritePattTableAddr(VrEmuTms9918* tms9918, uint16_t addr) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_SPRITE_PATT_TABLE, addr >> 11); }

/*
 * Set foreground (text mode) and background colors
 */
inline static void vrEmuTms9918SetFgBgColor(VrEmuTms9918* tms9918, vrEmuTms9918Color fg, vrEmuTms9918Color bg) { vrEmuTms9918WriteRegisterValue(tms9918, TMS_REG_FG_BG_COLOR, vrEmuTms9918FgBgColor(fg, bg)); }

/*
 * Initialise for Graphics I mode
 */
VR_EMU_TMS9918_DLLEXPORT
void vrEmuTms9918InitialiseGfxI(VrEmuTms9918* tms9918);

/*
 * Initialise for Graphics II mode
 */
VR_EMU_TMS9918_DLLEXPORT
void vrEmuTms9918InitialiseGfxII(VrEmuTms9918* tms9918);

#endif // _VR_EMU_TMS9918_UTIL_H_